Maple City · DroolNet · project status
DDD
The in-game economy of a two-game browser world. Play free. This is an honest status page — not a sale.
Web-first. No install. WetDrool is behind a hard age gate.
🎮 Two games, one world Live
DDD Games (SFW arena + story) and WetDrool (18+ twin). Shared economy, shared Maple City. GTA-San-Andreas art direction in a browser.
📡 Cross-device multiplayer Live
Play across phones and laptops today via edge relay. Verified in production. The peer-to-peer mesh below is what makes it decentralized.
🕸️ P2P mesh Shipping
WebRTC data channels carry gameplay browser-to-browser; the server is demoted to signaling. The client reports its real mode — p2p, relay, or mixed. No pretending.
📱 Seeker mesh nodes Design
The vision: Solana Mobile Seeker phones as persistent mesh nodes. The WebRTC mesh is step one — a phone browser is already a peer.
The in-game economy · two currencies, on purpose
TIX
Earn it. Inflationary soft currency. Kills, tickets, wins, jobs. The free-to-play path — grind and you never pay a cent.
DDD
The scarce one. Hard in-game currency, earned slowly through play. Skips the grind. Both currencies reach the same content.
- →Both buy the same guns, upgrades, and cosmetics. DDD is the fast lane, not a paywall.
- →Real sinks: arena shop, avatar fits, the WetDrool speakeasy (cover, bottles, booth time, house cut), jail bond-out. Sinks > faucets.
- →In-game bags are local game score, not on-chain custody — and the product says so. No settlement bridge is live.
Honesty over hype. Every product claim above is tagged Live / Shipping / Design and the whitepaper holds the same line. DDD is the in-game currency of a game — not a security, not governance, not a yield instrument. Nothing here is an offer or a promise of return. San Andreas is an art-direction influence only; no third-party game assets. "any-sync / Anytype" and "WokeNet" are cited as design influences — original code. Web-first forever. NFA.