Block 1 · the pitch
MAPLE CITY · #6IX · D-ROC & ARI PINK · DDD
Maple City.
The world is yours.
🎟 10 golden tickets. One arena. Willy Wonka meets the Hunger Games — only the winners stay on the Drooly startup team.
Three trials decide your fate: 💻 Code · 🎨 Canvas · 🤝 Heart. Build. Create. Connect. Survive.
DDD is Maple City — digital Toronto. Follow Darius “D-Roc” King and Ari Pink as they make a name in hip-hop: good intentions, constant trouble, guts to be who they are — not what the world filed them as. Drop into the arena free-for-all. Grow on ★ tickets, dash, melt, climb. Top 10 by August 31 each get a real Golden Drool Ticket.
May the odds be ever in your flavor 🤘
Block 2 · the prize
Block 3 · the world
The #6ix story · AI armageddon satire
DDD is a GTA-style browser .io in Maple City — digital Toronto (#6ix). D-Roc takes the mic. Ari shapes the world around the music. Same streets. Same hunger. Together they rise — and attract heat.
Satire frame: a dystopia where AI armageddon already hit — Terminator stakes · Hunger Games free-for-all · Divergent factions · messy love child. The NPCs and rival bots are AI agents. You are the human in the pit. Real people vs agent swarms. Outplay them. Melt them. Climb the board.
Thesis (loud on purpose): AI is not the devil — people are. How idiots use generative systems is the horror story. The game is AI-integrated on purpose: tools fighting the machine age, not a love letter to slop.
Original Drooly Games IP · craft homage to open-world energy — not Rockstar / GTA product. Skill combat only · no real-world violence. Full canon: LORE.md (chat pitch names blacked out). Theme: The World Is Yours · ICEFAM FM radio.
Block 4 · what’s running in the arena
- Space / Enter drop in (lobby) · in-match: WASD · Space shoot · C melt · Shift dash · V ride / Auto Vault · E / USE gym + save points · [ ] guns
- Mobile: drag canvas · on-screen FIRE + MELT + DASH
- 14 hustlers across Maple City districts (enter → district toast) · ★ tickets · CODE / ART / HEART
- Room combat seed — share a code · cyan peers · melt + gun hits land (room + room-seed + cloud relay)
- Story Run L1–L15 — Downtown through Cobalt Line (Afterglow Court · tickets #01–#75) as D-Roc or Ari · vault tray on clear · hub map live
- Kill streaks multiply score · SHUTDOWN ends theirs · DOMINATING = same target 3× · die → STREAK BROKEN · score holds
- TAG → MELT — gun tracers soft-tag prey (gold ring) · melt a tagged target for TAG MELT bonus dmg + score · stack SOFTEN · low HP = EXECUTE window
- HIT→MELT PRIME · PRIME FINISH — gun soft-tag opens brief C window + gold FOV PRIME · C NOW · kill pays PRIME FINISH / FULL PRIME FINISH
- MELT WHIP · HUNT — C swings a directional whip arc · streak ≥2 marks nearest prey HUNT (TAG/FINISH bias) · bloodlust tints pink
- RUSH MELT — Shift dash → C in the cyan window for longer reach · harder whip · score pop · multi-target RUSH CHAIN · miss the window = RUSH FADE
- CUT LINK · CUT FINISH · CLEAN CUT — dash CLIP / DASH CUT soft-tags prey · ticking window · early-slice CLEAN CUT · mid-hit juice · kill pays CLIP/CUT FINISH
- CHAIN HEAT · BLOODLUST · HEAT HOLD — multi-kill cascade fuels speed/melt · surge arms pink HOT GUN · fading chain: LUST / ICE VEINS / TAG buys HEAT HOLD · ladder up to GODLIKE / LEGENDARY
- CHASE LINK — melt someone → sticky pull + aim nudge toward next prey (tagged / low-HP first) · multi = CHAIN LINK score
- WHIP TIP — land C on the outer band of your melt (hold-C shows dashed tip arc) for TIP CRACK bonus dmg + score · multi = TIP CHAIN
- COUNTER SLASH — get hit → amber window · C for reverse melt · harder whip · score · free-dash nibble · multi = COUNTER CHAIN · miss = COUNTER FADE
- PERFECT COUNTER — C in the early amber slice (white-hot rim / PERFECT · MELT chip) for extra reverse-melt dmg + score · multi = PERFECT CHAIN
- CLUTCH — melt someone while you are in the pink CLUTCH ZONE (low HP) for score · surge heal · free dash · stamp juice
- Art bar: SA-era craft homage (readable city chrome, bold UI) — original IP only, not Rockstar
- Theme: The World Is Yours · ICEFAM FM Agent Radio · auto rematch
ICEFAM FM · play the set while you melt: Open ICEFAM.FM ↗ Hermes DJ ↗
Block 5 · the bags
Currency · TIX and DDD
Two bags. Both are game currency, earned by playing. Neither is bought with real money.
- Earn it fast: kills, streaks, ★ tickets, match wins, RP jobs.
- Plentiful on purpose — the free-to-play lane.
- Buys most of the shop: starter guns, upgrades, everyday fits.
- Earn it slow: a crumb per win, daily streaks, big RP payouts.
- Scarce on purpose — this is the flex.
- Buys the top shelf: heavy iron, rare fits, the stuff people notice.
Same shop, same bag everywhere. Guns, upgrades and fits are priced in both, so you can grind TIX or spend DDD. Your balance follows you across DDD Games and WetDrool — one wallet-free bag, saved on your device.
Get melted and you drop the ★ tickets you were carrying in that round — your saved TIX and DDD bags never get taken.
Block 6 · city services
Block 7 · the moshpit
Cloud moshpit · Maple City
Cross-device multiplayer. Gameplay runs on DroolNet — WebRTC data channels straight between browsers. Cloudflare Workers (Durable Objects) introduce peers and relay anything that can’t connect directly; Vercel serves the game. There is no TURN server, so some networks stay on the relay — the transport badge says which one you’re actually on (p2p / mixed / relay), never a nicer one. Cyan peers · melt + gun hits. Local BroadcastChannel fallback if the worker URL is not set.
Joining cloud moshpit…
Skill & ship only — no real-world violence. DDD = Maple City · D-Roc & Ari Pink. Original IP — not Rockstar, not Drake. Web-based forever until the game outgrows the browser — then software ports, not a reboot. Client scores + screenshot proof until server board.
Ready when you are. Just one round…
This match
Room peers
… — in pit- Moshpit open · waiting for more bodies
★ Tickets · ◎ peers
◎ Storm · arsenal · V rides · melt · dash
Club docks under arena
DROOLY GAMES · MAPLE CITY · 1 KING ST.
You’re back on the street.
The arena is upstairs. Everything below is the rest of the block — the prize, the world, the systems, the bags.